Plugin Name: Aimbot Detection
Link to Plugin: Here
Plugin Description: This plugin detects aimbots by using an invisible detection bot to simulate an enemy. To watch a player for aimbot detection, use the amx_aimwatch command. Once the player is being watched, the bot will be spawned above each of his victims until he either passes all checks or is detected. There is also an auto-watch option that will apply watches automatically based on performance ratios (see below). When the watched player gets a kill, the bot gets spawned high above the victims head. There are two methods to choose from to detect the aimbots (see below). If the bot is spawned cvar ad_aimattempts times (default: 3) and not shot\aimed at, the watch gets removed from the player. You can specify the number of detections that are needed before a player gets punished via cvar ad_detectsneeded (default: 1). You can also specify the type of punishment to issue via cvar ad_punishment (default: 0 - log only). The bot will not be spawned if the spawn location is within a ceiling or outside the confines of the map. It will also not be spawned if the angle from the watched player to spawn location is too steep (aiming up) or if it requires the player to be aiming down. A bot spawn will only occur if the watched player kills his victim with a gun (grenades and knife are ignored).
Link to Plugin: Here
Plugin Description: This plugin detects aimbots by using an invisible detection bot to simulate an enemy. To watch a player for aimbot detection, use the amx_aimwatch command. Once the player is being watched, the bot will be spawned above each of his victims until he either passes all checks or is detected. There is also an auto-watch option that will apply watches automatically based on performance ratios (see below). When the watched player gets a kill, the bot gets spawned high above the victims head. There are two methods to choose from to detect the aimbots (see below). If the bot is spawned cvar ad_aimattempts times (default: 3) and not shot\aimed at, the watch gets removed from the player. You can specify the number of detections that are needed before a player gets punished via cvar ad_detectsneeded (default: 1). You can also specify the type of punishment to issue via cvar ad_punishment (default: 0 - log only). The bot will not be spawned if the spawn location is within a ceiling or outside the confines of the map. It will also not be spawned if the angle from the watched player to spawn location is too steep (aiming up) or if it requires the player to be aiming down. A bot spawn will only occur if the watched player kills his victim with a gun (grenades and knife are ignored).